Client / Environment:
ZHdK
Type:
Game Design
Period:
November 28, 2023
How:
Unity
A simple hand-tracking gamification demo focused on intuitive spatial experience design.
Using the mediapipe api I was able to get tracking data in Python and send it over to unity where I created 15+ levels of increasing difficulty. The module focused on level design and restricted the project to only use primitives.
My personal goal with the project was to create intuitive controls so I could remove the painful experience of having to learn new button and controls with each game. Every screen was carefully crafted to reinforce the learnings from the previous screen. Constantly building up on the new knowledge and increasing the difficulty.
A simple hand-tracking gamification demo focused on intuitive spatial experience design.
Using the mediapipe api I was able to get tracking data in Python and send it over to unity where I created 15+ levels of increasing difficulty. The module focused on level design and restricted the project to only use primitives.
My personal goal with the project was to create intuitive controls so I could remove the painful experience of having to learn new button and controls with each game. Every screen was carefully crafted to reinforce the learnings from the previous screen. Constantly building up on the new knowledge and increasing the difficulty.
What:
Game Design
How:
Unity
When:
November 28, 2023
Client / Environment:
ZHdK